All information on this site is through my own findings and is believed to be correct. Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.
BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.
BOX=ART quick menus
BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.
Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.
Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.
Eschewing Street Fighters usual montage led box arts, Super Street Fighter II X: Grand Master Challenge, for Matching Service would instead depict the ever present Ryu shadowed by the mysterious – although maybe not so by 2000 – Akuma.
Meaning devil in Japanese, Akuma would poignantly be upturned alluding the demonic connection both characters are consumed by. The two hand drawn black and white sketches were originally used in 1994 as promotional material for the release of Super Street Fighter II X, and were composed by Capcom steward Kinu as part of a collection of sixteen character artworks.
Along with artist Bengus, who provided the box arts for the worldwide 3DO versions, Kinu’s sketches would portray a grittier take on Ryu and company. It ended up being an abstract, and unique, styalistic blip in an otherwise usually formulaic sea of bold and colourful Street Fighter cover arts.
Other notable Kinu Nishimura box arts.
>Darkstalkers Chronicles: The Chaos Tower (worldwide) PSP.
>Code of Princess (worldwide) Nintendo DS.
If you like Super Street Fighter II X you’ll love…
>First Queen (JP) PC-98, X68000.
>Sokaigi (JP) PlayStation.
Sources and further reading:
Related BOX=ART pages.
>Street fighter III: W Impact (JP) Dreamcast.
Posted - 2/2/14, by Adam Gidney