All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.






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BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.

BOX=ART review

>Secret of Mana

Box art by Hiroo Isono

Japanese artwork, first published by Squaresoft in 1993.

Designed for the worldwide market. Super Famciom version pictured.  

Also available on: SNES.

As they innocently stare upon the Mana tree in wonder, one couldn’t imagine the trials they’d gone through, but being a Squaresoft game they were always going to be herculean.  

Squaresoft (now Square Enix) had always made a habit of producing poignant and thought provoking box arts (Final Fantasy, Alcahest, Romancing SaGa), and Mana was no different. For a game so geographically lush and a story centred on mother nature, the choice of artist, the late Hiroo Isono, would be inspired genius.

Hiroo’s penchant for painting forests and paradise would bring the longing world of Mana to life, and the cover art for the Super Famicom version would beautifully depict the scale and gravity of the world around those marvelling heroes.

The western release would thankfully and surprisingly retain the Japanese original, (there’s not a shield in sight) but due to the SNES’s landscape box shape, it would unfortunately crop the magnitude and awesomeness of the tree.

Other notable Hiroo Isono box arts.


>Dawn of Mana (JP) PlayStation 2.

If you like Secret of Mana you’ll love…


>Final Fantasy IV (JP) Super Famicom.

Sources and further reading:



Related BOX=ART pages.


>Ico (EU/ JP) PlayStation 2.

Posted - 15/10/13, by Adam Gidney

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