All information on this site is through my own findings and is believed to be correct. Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.
BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.
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BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.
Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.
Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.
BOX=ART profiles a Japanese master in fantasy realism, Jun Suemi and his distinctive style that has made him renowned throughout the RPG world.
After graduating from the Musashino Art University as an oil painter, Jun would go on to produce his first commissioned artwork for novel Galaxy Crusade in 1983. Book cover arts would become a staple in his career with artworks appearing in long running series Guin Saga and Makai City Blues among many others.
He would debut in the video game industry as a monster designer for the Famicom/ NES version of the long running RPG series Wizardry in 1987. It would be a series he’d carry on being attached to from a design perspective for many years providing two box arts: Wizardry: Llylgamyn Saga and Wizardry: New Age of Llylgamyn (1998 and 2001. Both for PlayStation).
While not primarily known as a mecha designer his earliest known box arts - Veigus: Tactical Gladiators (PC Engine, 1990), Fire Hawk: Thexder the Second Contact (MSX, 1989) and Slipheed (Mega CD, 1993) would show his talent in this area and reminisce veteran mecha illustrators Yoshiyuki Takani (Phalanx, Metal Gear 2: Solid Snake) and Shigeru Komatsuzaki.
Starting with the box art for Brandish 2 on the PC-98, Jun’s distinctive look of strong, slender and eroticised women accompanied by equally slender, handsome and armour-cladded men would be established.
The cover art would also depict a style of art he would adopt throughout the many subsequent box arts - instead of a detailed background Jun would paint coloured swirls of mist and bellows of dense fog surrounding his characters as if they were far removed from their world. It gave his characters lofty, heroic and grandiose qualities: fallen angels seeped in ancient history.
Fire Hawk: Thexder The Second Contact published in 1989 by Game Arts. It is the artists earliest known box art and a great example of 70’s/ 80’s style mecha art design.
Brandish 2: The Planet Buster RENEWAL published in 1995 by Nihon Falcom Corp. One of many covers Jun would design for the Brandish series after the debut game. It is a great example of Jun’s character art.
He’d carry on through the 1990’s producing excellent cover arts for Nosteratu (Super Famicom, 1994), Renny Blaster (PC Engine, 1995) and Asuncia (PlayStation, 1997) as well as for sequels Brandish 3 and Brandish 4. Closing the decade he’d become involved in a new series; Zill O’ll (PlayStation, 1999).
Into the millennium Jun would carry on with the Zill O’ll and Wizardry series’ and character design for the PSP series Rengoku (2005 - 2006). He would also be in demand throughout this period as a collectable card game illustrator for games such as Battle Spirits, Monster Collection and Culdcept Saga.
Renowned for being media shy and not one for interviews, Jun’s box arts thankfully do all the talking needed.
Updated - 12/12/2016 by Adam Gidney
Brandish 4 published in 1998 by the Nihon Falcom Corp.
Nosferatu published in 1994 by Seta.
>Fire Hawk: Thexder The Second Contact (JP) DOS, MSX, PC-88.
>Veigus: Tactical Gladiators (JP) PC Engine.
>Brandish 2: The Planet Buster (JP) PC-98, Super Famicom.
>Slipheed (EU/ JP) Mega C D.
>Brandish 3: Spirit of Balcan (JP) PC-98.
>First Queen IV (JP) PC-98, PlayStation.
>Nosteratu (JP) Super Famicom.
>The Hybrid Front (JP) Mega Drive.
>Brandish RENEWAL (JP) PC-98, PSP.
>Brandish 2: The Planet Buster RENEWAL (JP) PC-98, Super Famicom.
>Brandish 3: Spirit of Balcan RENEWAL (JP) PC-98.
>Dark Seraphim (JP) PC-98.
>Renny Blaster (JP) PC Engine.
>Brandish 4: VT (JP) PC-98.
>Asuncia (JP) PlayStation.
>Brandish 4: The Tower of Sleeping Gods (JP) Windows.
>Wizardry: Llylgamyn Saga (JP) PlayStation.
>Zill O’ll (JP) PlayStation.
>Wizardry: New Age of Llylgamyn (JP) PlayStation.
>Rengoku: The Tower of Purgatory (JP) PSP.
>Rengoku: The Tower of Purgatory (EU/ NA) PSP.
>Zill O’ll Infinite (JP) PlayStation 2.
>Rengoku II: The Stairway to Heaven (EU/ JP) PSP.
>Rengoku II: The Stairway to Heaven (NA) PSP.
>Trinity: Souls of Zill O’ll (worldwide) PlayStation 3.
>Trinity: Souls of Zill O’ll Premium Box (JP) PlayStation 3.
Sources and further reading.
Related BOX=ART pages.
Jun Suemi box art catalogue.
“It gave his characters lofty, heroic and grandiose qualities: fallen angels seeped in ancient history.
The sense of historicity in his illustrations would be complemented by his skillful use of oils giving his art its aged look (see Asuncia and Brandish 4) that would be complimented by characters rife with Middle Age design traits.
Renny Blaster published in 1994 by AV.
If you like Jun’s art you’ll love…
Konami fantasy, horror painter made famous through the Castlevania series.
Legendary Japanese Illustrator who has imortalised the characters from Square Enix’s Final Fantasy series.
Rengoku: The Tower of Purgatory published in 2005 by Hudson Software.
Asuncia published in 1997 by XING.