BOX=ART: Retrogamer and modern video game box art history.

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Video game box art and artist history database

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BOX=ART copyright © 2013-2021 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

Box art directory: M1 - My


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M1 Tank Platoon | Microprose | 1989 | EU ver. | by Steinar Lund | Amiga, Atari ST, MS-DOS.

MacArthur’s War: Battles for Korea | SSG | 1988 | by Nick Stathapoulos | Apple II, Commodore 64, MS-DOS.

Macross 30 - Limited Edition | Bandai Namco | 2013 | by Hidetaka Tenjin | PS3.

Macross 30: The Voice the Connects the Galaxy – Limited Edition | by Hidetaka Tenjin | Bandai Namco | 2013 | PS3.

Macross Ace Frontier | Bandai Namco | 2008 | by Hidetaka Tenjin | Sony PSP.

Macross: Do You Remember Love? | Bandai | 1999 | by Haruhiko Mikimoto | PS1, Saturn.

Macross Plus Game Edition | Shoeisha | 2000 | by Hidetaka Tenjin | PS1.

Macross Triangle Frontier | Bandai Namco | 2011 | title art only | by Hidetaka Tenjin | Sony PSP.

Macross Ultimate Frontier | Bandai Namco | 2009 | by Hidetaka Tenjin | Sony PSP.

Macross VF-X 2 | Bandai | 1999 | by Hidetaka Tenjin | PS1.

Mad Doctor | Sparkers  | 1985 | by Steinar Lund | Commodore 64.

Mad Professor Moriati |  | 1990 | by Steinar Lund | Acorn 32-bit, Amiga, Atari ST.

Madeleine: Naki ōjo no Tame no Pavane | Thinking Rabbit | 1987 | by Akira Komeda | PC-88, X-1.

Madworld | Spike Co, Ltd. | 2009 | by Masaki Yamanaka | Nintendo Wii.

Mag Max | Imagine Software | 1986 | EU ver. | by Bob Wakelin | Amstrad CPC, Commodore 64, ZX Spectrum.

Mageslayer | GT Interactive | 1997 | by Brom | Windows.

Magic Candle: Volume 1, The | Sammy | 1992 | by Yasushi Torisawa | Famicom.

Magic Sword | Capcom | 1992 | JPN ver. | by Akiman | Super Famicom.

Magnetic Scrolls Collection, The | Virgin Mastertronic | 1991 | by Dermot Power | Acorn 32-bit, Amiga, Atari ST, MS-DOS.  

Major League Baseball | Mattel Electronics | 1980 | by Jerrol Richardson | Intellivision.  

Major Minor’s Majestic March | Majesco Entertainment | 2009 | EU ver. | by Rodney Alan Greenblat | Nintendo Wii.

Major Minor’s Majestic March | Majesco Entertainment | 2009 | NA ver. | by Rodney Alan Greenblat | Nintendo Wii.

Major Minor’s Majestic March | Square Enix | 2009 | JPN ver. | by Rodney Alan Greenblat | Nintendo Wii.

Mama Llama | Llamasoft | 1984 | by Steinar Lund | Commodore 64.  

Man I Love, The | Thinking Rabbit | 1987 | by Akira Komeda | PC-88.

Manager, The | Software 2000 | 1992 | by Michael Hellmich | Amiga, MS-DOS.

Manchester United | Krisalis Software Ltd | 1991 | by Steinar Lund | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum.

Manic Mansion | Lucusfilm Games | 1987 | by Ken Macklin | Amiga, Apple II, Atari ST, Commodore 64, Linux, Macintosh, MS-DOS, NES.

Mappy | Namco | 1991 | by Kōichi Tokita | Game Gear. 

Mappy Kids | Namco | 1989 | by Kōichi Tokita | Famicom.

Marble Madness | Milton Bradley | 1989 | by Gary Ciccarelli | Game Boy, Game Gear, Master System, Mega Drive, NES.  

Märchen Maze | Namco | 1990 | by Kōichi Tokita | PC Engine.

Mario & Luigi: Bowser’s Inside Story | Nintendo | 2009 | by Masanori Sato | 3DS.

Mario & Luigi: Partners in Time | Nintendo | 2005 | by Masanori Sato | Nintendo DS.

Mario & Luigi: Superstar Saga | Nintendo | 2003 | by Masanori Sato | Nintendo DS.

Mario Bros | Atari | 1983 | NA ver. | by Hiro Kimura | Atari 8-bit, Atari 2600/ VCS, Atari 5200, Atari 7800.

Mario Strikers Charged | Nintendo | 2007 | by Masanori Sato | Nintendo Wii.

Mario’s Game Gallery | Interplay | 1995 | by Greg Winters | Macintosh, MS-DOS, Windows.

Market Mogul the Game | Datamost | 1983 | by Philip Howe | MS-DOS.

Martianoids | Ultimate - Play the Game | 1987 | by Tim Stamper | Amstrad CPC, MSX, ZX Spectrum.

Marvel Land | Namco | 1991 | EU/ NA ver. | by Greg Martin | Genesis, Mega Drive.

Marvel Land | Namco | 1991 | JPN ver. | by Kōichi Tokita | Mega Drive.

Marvel Super Heroes | Capcom | 1997 | JPN ver. | by Akiman | PS1, Saturn.

Marvel Super Heroes in War of the Gems | Capcom | 1996 | by Glenn Fabry | SNES, Super Famicom.

Marvel Super Heroes vs. Street Fighter | Capcom | 1998 | EU ver. | by Bengus | PS1.

Marvel Super Heroes vs. Street Fighter | Capcom | 1998 | JPN ver. | by Bengus | PS1, Saturn.

Marvel vs. Capcom: Clash of Super Heroes | Capcom | 1999 | by Bengus | Dreamcast, PS1.

Marvel vs. Capcom 2: New Age of Heroes | Capcom | 2000 | EU/ JPN ver. | by Bengus | Dreamcast.

Mask of the Sun | Ultrasoft Inc. | 1982 | by Don Dixon | Apple II, Atari 8-bit, Commodore 64.  

Masterblazer | Rainbow Arts Software GmbH | 1990 | by Celal Kandemiroglu | Amiga, Atari ST, MS-DOS.

Masters of the Universe: The Movie | Gremlin Graphics Software Ltd. | 1987 | by Drew Struzan | Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum.  

Match Day | Ocean Software | 1984 | by Bob Wakelin | Amstrad CPC, BBC Micro, Commodore 64, ZX Spectrum.

Match Day II | Ocean Software | 1987 | by Bob Wakelin | Amstrad CPC, Amstrad PCW, Commodore 64, MSX, ZX Spectrum.

Matchboxes | Broderbund | 1983 | by Marc William Ericksen | Atari 8-bit, Commodore 64.

Maten Densetsu: Senritsu no Ooparts | TAKARA Lft Co. | 1995 | by Katsuya Terada | Super Famicom.

Matrix Marauders | Psygnosis | 1990 | by Peter Andrew Jones | Amiga, Atari ST.

Max Payne 3 | Rockstar Games | 2012 | by Anthony Macbain & Colin Synder (logo) | Macintosh, PS3, Windows, Xbox 360.

Maximo vs Army of Zin | Capcom | 2003 | JPN ver. | by Susumu Matsushita | PS2.

Maximo vs Army of Zin | Capcom | 2004 | EU/ NA ver. | by Susumu Matsushita | PS2.

Maximo: Ghosts to Glory | Capcom | 2001 | JPN ver. | by Susumu Matsushita | PS2.

Maximo: Ghosts to Glory | Capcom | 2002 | EU/ NA ver. | by Susumu Matsushita | PS2.

Maxwell Manor | The Avalon Hill Game Company | 1984 | by Jim Talbot | Apple II, Atari 8-bit, Commodore 64.

Mechanized Attack | SNK Corp of America | 1990 | by Marc William Ericksen | NES.

Medal of Honor | EA | 1999 | by Matt Hall | PS1.

Medal of Honor: Frontline | EA | 2002 | by Matt Hall | GameCube, PS2, Xbox.

Medal of Honor: Underground | EA | 2000 | by Matt Hall | Game Boy Advance, PS1.

MediEvil | Sony | 1998 | EU/ NA ver. | by Jason Wilson | PS1.




































































































Might and Magic VII: For Blood and Honor | 3DO Company | 1999 | by Boris Vall ejo | Windows.

Originally titled ‘Myth and Magic 2’ and designed in 1998. It would be one of the artist’s final box arts to date and as with many of his artworks it was created using oils.

Moon Alert | Ocean Software | 1984 | by Bob Wakelin | ZX Spectrum.

Moon Alert would be one of the first computer game releases under the newly named Ocean Software.  It also has the distinction of being the first box art by artist Bob Wakelin who’d be responsible for much of Ocean’s cover art duities.

This cover was also designed with illustrator Blair - who would land both of them the job at Ocean. The Blair and Wakelin team up would last for one other cover, Gilligan’s Gold, before Bob went it alone.

Metal Gear Solid V: The Definitive Experience | Konami | 2016 | by Pablo Uchida | PS4, Xbox One.

Paying homage to the classic movie poster montage (popularised by the Blaxploitation subgenre of the 1970’s and still used today for the likes of the Star Wars series and the Marvel cinematic universe), Pablo’s cover oozes explosive beauty, through character heavy detailing and striking colour. Cool grey tones colour protagonist Snake as he merges into Metal Gear Sahelanthropus, a subtle reinforcement of the symbiotic relationship between Snake’s and Gears.  Only to be jarringly cut by the game’s roster intent on injecting vivid colour and chaos.

The artwork was originally designed to promote the Japanese release of The Phantom Pain in 2015, where its deliberate movie poster quality stood out all the more and pronounced the horse’s symbolic flaming V to fuller effect.  

Japan’s box art version is worth noting.  Taking Takeya Inguchi’s original Metal Gear Solid V: The Phantom Pain cover, it near destroys all colour and fills Snake’s head with characters as if to illustrate the burdening weight his mind carries.

Mined-Out | Quicksilva | 1983 | by Rich Shenfield | BBC Micro, Compaters Lynx, Dragon 32, Electron, Oric, ZX Spectrum.

This early Quicksilva cover would be part designed using vector graphics (an expensive process for ‘83) and then the line-output airbrushed over.  It is also an early example of nudity being used on box arts - the game’s author, Ian Andrew, has no idea why it was included.

Metal Gear Solid (Metal Gear: Ghost Babel) | Konami | 2000 | EU/ JPN ver. | by Yoji Shinkawa | Game Boy Color.

Character designer Yoji would take a more anime/ cartooned approch to the Game Boy Color’s ‘Solid’ game, arguably targetng Nintendo’s younger gamers (as was often the case when more mature games received Game Boy versions).

North America would receive a more traditional take on Yoji’s Solid Snake.

    Index - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Directory - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

MediEvil | Sony | 1999 | JPN ver. | by Jason Wilson | PS1.

This Japanese exclusive cover would do away with Jason’s CG artwork - as seen on the western box arts - and instead opt for what looks like one of the artist’s many original concept designs.


Metal Gear (メタルギア) | Konami | 1987 | Commodore 64, Famicom, GameCube, MS-DOS, MSX, NES.

The debut box art for the Metal Gear series. The character art would be modelled on a Carl Reece scene from the movie, The Terminator, adding an obvious western appeal that probably played a part in the games success in the West. The “G.I Joe” character art would surface again for unofficial wetsern sequel Snake’s Revenge (1990, by Tom Dubois), but Japan would drop it for it’s official sequel in favour of a painterly effort by Yoshiuki Takani (Metal Gear: Solid Snake, 1990)

The box art would get a Japanese exclusive re-release when it was included in the Gamecube’s Metal Gear: Twin Snakes console pack.

Might and Magic Book One | New World Computing | 1986 | by Jim Krogel | Apple II, Commodore 64, Macintosh, MS-DOS, MSX 2, PC-88, PC-98, Sharp X-1, X68000.

Debut box art for the Might and Magic series. The box art would see a international release on the Japanese home computers, but would miss out Europe’s hardware. The Tolkein inspired map design would also be used globally for the Book II follow up, and Book III in Japan only. Book II was again designed by Krogel.

Little is known about the artist other than he was skilled in map design, and his time within the video game industry seems limited to these two box arts.

Mindfighter | Abstract Concepts | 1988 | by Mark Wilkinson | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum.

The artist’s first box art would be commissioned by the games creator Fergus Macnell who at the time was a fan of Mark’s art for the rock group Marillion. Mark recalls, “Fergus wanted a boy - much like the boy I had drawn for Marillion’s Misplaced Childhood (1985 album)...who existed in some dystopian future...he had the ability to shape-shift into other creatures - and I used an Eagle.

The artwork was created using airbrushed acrylic ink. Poster.


Monkey Island II: LeChuck’s Revenge | LucasArts | 1991 | by Steve Purcell | Amiga, FM Towns, Macintosh, MS-DOS.

Steve would credit LeChuck’s Revenge, in comparison to his cover for The Secret of Monkey Island (1990), a more successful box art from a design perspective. It’s character art was created by Steve taking photos of his girlfriend modelling pirate attire whilst being dramatically lit.  

LeChuck’s Revenge would be painted in oils over the course of a month and as with the first game, Steve would be responsible for the conceptual art and animation.

On the colour composition he says: “Here, of course, is the comp for the final LeChuck's Revenge painting. Looks like I hadn't yet thought of the idea of the dead bird plume and what is Elaine doing there besides looking like a man? It appears I reversed the values of the clouds and sky for additional eeriness and tried punching up the phoney baloney lighting on the figures. All in all a handy exercise I guess.”


Metal Gear Solid (メタルギアソリッド) | Konami | 1999 | EU ver. | by Yoji Shinkawa | PS1.

This box art would be the first in the Metal Gear series to launch Yoji distinctive style of character art that would proliferate box arts up until Metal Gear Solid 4: Guns of the Patriots (2008). The artwork was likely designed using a Pentel Brush Pen and exibits the artist’s freeflowing style of brush work. The character art likeness was inspired by actor Christopher Walken.

Japan and the US would instead get a plain cover and title - a rather missed opportunity.   

Mission Asteroid | On-line Systems | 1980 | by Don Dixon | Apple II, Commodore 64.

Mission Asteroid would numerically start Sierra On-Line’s Hi-Res Adventure series offered as the introductory game #0.  Its box art by space artist Don Dixon would perfectly fit the gravity and loneliness of the game’s mission, and is a standout example of an established artist’s work being used as cover art in early home computing.  Commissioned by Sierra, the artist has said the artwork was a quick job taking him a day to complete.

Created using oil paints, as much of Don’s early work was, its quality would stand tall above the other Hi-Res Adventure box arts, with no small part to the artist’s exceptional detail for lunar geography.

Don would follow-up with further box arts for Sierra before leaving the industry in the mid-80’s.

Mortal Kombat | Acclaim Entertainment | 1993 | Amiga, Game Boy, Game Gear, Genesis, Master System, Mega CD, MS-DOS, SNES, Super Famicom.

In an era of one-on-one beat ‘em ups where box arts would almost always depict a selection of the game’s roster in some fighing stance, Mortal Kombat’s stripped down icon design was bold and revelatory. With the in game character art being digitised actors, over traditional hand drawn sprites, it was likely that Acclaim did not want a box art of painted characters misinterpreting Kombat’s realistic design (the similar looking Pit Fighter, 1990, would get around this by using a photo for its cover). The chinese dragon motif would be a prominant design choice for the game, with it being used extensively on the arcade cabinet and in promotional material throughout 1993 and beyond.

Metal Slug 3 (メタルスラッグ3) | SNK | 2000 | by Shinkiro | Neo Geo AES, PS2, Xbox.

The artist’s final cover for publisher SNK before the company went under.

Mortimer and the Riddles of the Medallion | LucasArts | 1996 | by Steve Purcell | Macintosh, Windows.

MOT | Opera Soft | 1989 | by Alfonzo Azpiri | Amiga, Amstrad CPC, Atari ST, MS-DOS, MSX, ZX Spectrum.

Moto X Simulator | Codemasters | 1989 | by Nigel Fletcher | Amstrad CPC, Commodore 64, ZX Spectrum.

Motor Massacre | Gremlins Graphics Software | 1988 | by Ian Naylor | Amiga, Amstrad CPC, Atari ST, MS-DOS, ZX Spectrum.

Motor Toon Grand Prix | Sony | 1994 | by Susumu Matsushita | PS1.

Motor Toon Grand Prix | Sony | 1996 | NA ver. | by Susumu Matsushita | PS1.

Motor Toon Grand Prix II | Sony | 1996 | EU/ JPN ver. | by Susumu Matsushita | PS1.

Mountain Madness: Super Pro Skiing | INTV Corp | 1988 | by Steve Huston | Intellivision.

MOVIE | Ocean Software | 1986 | by Bob Wakelin | Amstrad CPC, ZX Spectrum.

Movie Monster Game, The | Epyx | 1986 | by Greg Winters | Apple II, Commodore 64.

Ms Pac-Man | Namco | 1991 | EU/ NA ver. | by Greg Martin | Game Boy, Game Gear.

Ms Pac-Man | Tengen | 1990 | EU/ NA ver. | by Louis Hsu Saekkow | Genesis, Master System, Mega Drive, NES, SNES.

M.U.D.S - Mean Ugly Dirty Sport | Rainbow Arts Software GmbH | 1990 | by Celal Kandemiroglu | Amiga, MS-DOS.

Mugen Senshi Valis II | Telenet Japan | 1989 | logo design only | by Yasushi Torisawa | MSX, PC-88, PC-98, X68000.

Mutants | Ocean Software | 1987 | EU ver. | by Bob Wakelin | Amstrad CPC, Commodore 64, ZX Spectrum.

Mutation Nation | SNK | 1992 | by Shinkiro | Neo Geo AES, Neo Geo CD.

My Disney Kitchen | Disney Interactive | 2002 | by Greg Winters | Macintosh, PS1, Windows.

Mystic Arc | Enix Corp | 1995 | by Akihiro Yamada | Super Famicom.

Mystic Arc: Maboroshi Gekijo | Enix Corp | 1999 | by Akihiro Yamada | PS1.

Mystery Dungeon Shrien the Wanderer | Sega | 2006 | JPN ver. | by Akiman | Nintendo DS.

Moon Patrol | The Avalon Hill Game Company | 1982 | by Charles Kibler | Atari 8-bit.

Moon Shuttle | Datasoft | 1983 | by Don Dixon | Atari 8-bit, Commodore 64, TRS-80.

Moon Strike | Mirrorsoft | 1987 | by Steinar Lund | ZX Spectrum.  

Moonsweeper | 1983 | NA ver. | by Michael becker | Atari 2600/ VCS, Commodore 64, ColcoVision, TI-99.

More BASIC Computer Games | Creative Computing Software | 1978 | by Paul Hanson | Apple II, Commodore PET, TRS-80.

Monkey Magic | Sun Corp. | 1999 | by Susumu Matsushita | PS1.

Monkey Magic | Sun Corp | 2000 | by Susumu Matsushita | PS1.

Monkey Nuts | Bug Byte | 1988 | by David John Rowe | BBC Micro, Electron.

Monster Bass! | Magical Company Ltd | 2000 | NA ver. | by Mick McGinty | PS1.

Monster Business | Ascon GmbH | 1991 | by Celal Kandemiroglu | Amiga, Atari ST.

Monster in my Pocket | Konami | 1992 | by Tom Dubois | NES.

Monster Truck Rally | INTV Corp | 1991 | by Marc William Ericksen | NES.

Montezuma's Return | Software 2000 | 1997 | German Fun Edition | by Tom Thiel | MS-DOS, Windows.

Mission Impossible | Ultra Games | 1990 | by Tom Dubois | NES.

Mission Jupiter | Codemasters | 1987 | by Nigel Fletcher | Amstrad CPC.

Mission on Thunderhead | The Avalon Hill Game Company | 1985 | by Jim Talbot | Apple II, Atari 8-bit, Commodore 64.

Mobile Light Force | Atlus | 1995 | JPN ver. | by Masato Natsumoto | Saturn.

Mobile Suit Gundam Side Stories | Namco Bandai | 2014 | by Hidetaka Tenjin | PS3.

Miniature Golf | Atari | 1977 | by Cliff Spohn | Atari 2600/ VCS.

Minnesota Fats’ Pool Challenge | Hesware | 1984 | NA ver. | by Marc William Ericksen | Commodore 64.

Mirror’s Edge: Catalyst | EA | 2016 | by Robert Sammelin with Per Haagensen & Nick Leavy | PS4, Windows, Xbox One.

Might and Magic Book II | LOZ/G Amusements | 1993 | JPN ver. | by Akira Komeda | Super Famicom.

Might and Magic: Clouds of Xeen | New World Computing | EU/ NA ver. | by Michael J. Winterbauer | MS-DOS.

Might and Magic: Darkside of Xeen | New World Computing | EU/ NA ver. | by Michael J. Winterbauer | MS-DOS.

Mighty Battle Skin Panic | Gainax | 1993 | by Hidefumi Kimura | PC-98.

Mighty Final Fight | Capcom | 1993 | NA ver. | by Greg Winters | NES.

Mighty Magus | Quicksilva | 1985 | by Susan Rowe | ZX Spectrum.

Mike Ditka’s Ultimate Football | Accolade | 1991 | by Boris Vallejo | Genesis, MS-DOS.

Mikie | Imagine | 1986 | EU ver. | by Bob Wakelin | Amstrad CPC, BBC Micro, Commodore 64, Electron, ZX Spectrum.

Milandra | ASCII Corp | 1997 | by Akihiro Yamada | Super Famciom.

Milon’s Secret Castle | Hudson Soft | 1993 | NA ver. | by Greg Martin | Game Boy.

Minelvaton Saga: Ragon no Fukkatsu | Taito Corp. | 1987 | by Hitoshi Yoneda | Famicom.

Might and Magic VIII: Day of the Destroyer | The 3DO Company | 2000 | by Larry Elmore | Windows.

Metal Slug 4 | SNK Playmore | 2002 | by TONKO | Neo Geo AES.

Metal Slug 4 | SNK Playmore | 2005 | by TONKO | PS2, Xbox.

Metal Slug 4 & 5 | SNK Playmore | 2005 | by TONKO | PS2, Xbox.

Metal Slug 5 | SNK Playmore | 2004 | by TONKO | Neo Geo AES.

Metal Slug 5 | SNK Playmore | 2005 | by TONKO | PS2, Xbox.

Metal Slug 6 | SNK Playmore | 2006 | by TONKO |PS2.

Metal Slug 7 | Ignition Entertainment | 2008 | by TONKO | Nintendo DS.

Metal Slug Anthology | Ignition Entertainment | 2007 | EU ver. | by TONKO | Nintendo Wii, PS2.

Metal Slug Complete | SNK Playmore | 2007 | JPN ver. | by Yoshiyuki Takani | Sony PSP.

Metal Slug X | SNK | 1999 | by Shinkiro | Neo Geo AES, PS1.

MetalMech: Man & Machine | Jaleco USA, Inc. | 1990 | NA ver. | by Tom Dubois | NES.

Metor Storm | Quicksilva | 1982 | by Rich Shenfield | ZX Spectrum.

Metroid | Nintendo | 1986 | JPN ver. | by Hiroji Kiyotake | Game Boy Advance, Nintendo Disk System.

Metroid Fusion | Nintendo | 2002 | EU/ NA ver. | by Sano Shinyo | Game Boy Advance.

Metroid Fusion | Nintendo | 2003 | JPN ver. | by Sano Shinyo | Game Boy Advance.

Metroid Prime | Nintendo | 2002 | EU/ NA ver. | by Andrew Jones & Jean Kohlor | GameCube.

Metroid Prime | Nintendo | 2003 | JPN ver. | by Andrew Jones & Jean Kohlor | GameCube.

Metroid Prime 2: Echoes | Nintendo | 2004 | EU/ NA ver. | by Andrew Jones & Leroy Strauss | GameCube.

Metroid Prime 2: Echoes | Nintendo | 2004 | JPN ver. | by Andrew Jones & Leroy Strauss | GameCube.

Metroid Prime: Federation Force | Nintendo | 2016 | EU/ NA ver. | by Chris Turcotte & Alden Phipps | 3DS.

Metroid Prime: Federation Force | Nintendo | 2016 | JPN ver. | by Chris Turcotte & Alden Phipps | 3DS.

Metroid Prime: Hunters | Nintendo | 2006 | EU/ NA ver. | by Kunitake Aoki | Nintendo DS.

Metroid Prime: Hunters | Nintendo | 2007 | JPN ver. | by Kunitake Aoki | Nintendo DS.

Mickey Mania | Sega | 1991 | by Greg Wray | Genesis, Mega Drive, Mega CD/ Sega CD, SNES, Super Famicom.

Micro Machines 1 and 2: Twin Turbo | THQ | 2000 | by Greg Harsh | Game Boy Color.

Micro Mouse | Mastertronic | 1989 | by David John Rowe | Amstrad CPC, Commodore 64, ZX Spectrum.

Microsurgeon | 1982 | by Michael Becker | Intellivision, PC Booter, TI-99.

Midnight Resistance | Ocean Software | 1990 | EU ver. | by Bob Wakelin | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Midway Campaign | The Avalon Hill Game Company | 1980 | by Bob Haynes | Apple II, Atari 8-bit, Commodore 64, Commodore PET/CBM, FM-7, MS-DOS, TRS-80, TRS-80 CoCo, VIC-20.

Mig-29 Soviet Fighter | Codemasters | 1989 | by Nigel Fletcher | Amiga, Amstrad CPC, Atari ST, Commodore 64, NES, ZX Spectrum.

MiG Alley Ace | MicroProse | 1983 | by David Martin | Atari 8-bit, Commodore 64.

Might and Magic | NEC Avenue | 1992 | by Akihiro Yamada | PC Engine CD.

Might and Magic II: Gates to Another World | New World Computing | 1988 | by Jim Krogel | Amiga, Apple II, Commodore 64, FM-7, Genesis, Macintosh, MS-DOS, MSX, PC-88, PC-98, Sharp X1, Sharp X68000, SNES.

Might and Magic III: Isles of Terror | Hudson Soft | 1993 | by Akihiro Yamada | JPN ver. | PC Engine CD.

Might and Magic III: Isles of Terror | Starcraft Inc | 1992 | by Jim Krogel | PC-98.

Might and Magic VI: The Mandate of Heaven | The 3DO Company | 1998 | by Larry Elmore | Windows.

Metal Gear Solid V: The Definitive Experience | Konami | 2016 | JPN ver | by Takeya Inguchi |PS4, Windows, Xbox One.

Metal Gear Solid V: The Phantom Pain | Konami | 2015 | by Takeya Inguchi | PS3, PS4, Windows, Xbox 360, Xbox One.

Metal Masters | Electro Brain | 1993 | NA ver. | by Roger Loveless | Game Boy.

Metal Slug 2 | SNK | 1998 | by Higuchita | Neo Geo AES, Neo Geo CD.

Metal Slug 2nd Mission | SNK | 2000 | by Nao Q | Neo Geo Pocket.

Metal Gear Solid | Konami | 2000 | NA ver. | by Yoji Shinkawa | Game Boy Color.

Metal Gear Solid: HD Collection (Limited Edition) | Konami | 2011 | by Yoji Shinkawa | PS3, Xbox.

Metal Gear Solid: The Twin Snakes  | Konami | 2004 | EU/ JPN ver. | by Yoji Shinkawa | GameCube.

Metal Gear Solid: VR Missions | Konami | 1999 | NA ver. | by Yoji Shinkawa | PS1.

Metal Gear Solid 2: Sons of Liberty | Konami | 2001 | EU/ NA ver. | by Yoji Shinkawa | PS2.

Metal Gear Solid 2: Sons of Liberty | Konami | 2001 | JPN ver. | by Yoji Shinkawa | PS2.

Metal Gear Solid 2: Substance | Konami | 2002 | by Yoji Shinkawa | PS2, Windows, Xbox.

Metal Gear Solid 2: Substance | Konami | 2002 | NA ver. | by Yoji Shinkawa | Xbox.

Metal Gear Solid 3: Snake Eater | Konami | 2004 | JPN ver. | by Yoji Shinkawa | PS2.

Metal Gear Solid 3: Snake Eater | Konami | 2004 | NA ver. | by Yoji Shinkawa | PS2.

Metal Gear Solid 3: Snake Eater | Konami | 2005 | EU ver. | by Yoji Shinkawa | PS2.

Metal Gear Solid 3: Subsistance | Konami | 2005 | by Yoji Shinkawa | PS2.

Metal Gear Solid 4: Guns of the Patriots | Konami | 2008 | EU ver. | by Yoji Shinkawa | PS3.

Metal Gear Solid 4: Guns of the Patriots - Special Edition | Konami | 2008 | by Yoji Shinkawa | PS3.

Metal Gear Solid V: Ground Zeros | Konami | 2014 | JPN ver. | by Takeya Inguchi | PS3, PS4, Windows, Xbox 360, Xbox One.

Metal Gear Solid V: Ground Zeros | Konami | 2014 | EU/ NA ver. | by Takeya Inguchi | PS3, PS4, Windows, Xbox 360, Xbox One.

Metal Gear 2: Solid Snake | Konami | 1990 | by Yoshiyuki Takani | MSX.

Metal Gear Ac!d | Konami | 2004 | JPN ver. | by Tsubasa Masao | Sony PSP.

Metal Gear Ac!d | Konami | 2005 | EU/ NA ver. | by Tsubasa Masao | Sony PSP.

Metal Gear Ac!d 2 | Konami | 2005 | JPN/ NA ver. | by Tsubasa Masao | Sony PSP.

Metal Gear Ac!d 2 | Konami | 2006 | EU ver. | by Tsubasa Masao | Sony PSP.

Metal Gear Rising: Revengeance - Special Edition | Konami | 2013 | by Yoji Shinkawa | PS3.

Mega Apocalypse | Marteck Games Ltd | 1987 | by Steinar Lund | Amstrad CPC, Commodore 64, ZX Spectrum,

Mega Man 2 | Capcom USA | 1989 | NA ver. | by Marc William Ericksen | NES.

Mega Man II | Capcom | 1992 | EU/ NA ver. | by Greg Winters | Game Boy.  

Mega Man 3 | Capcom | 1990 | NA ver. | by Greg Winters | NES.  

Mega Man III | Capcom | 1992 | EU/ NA ver. | by Greg Winters | Game Boy.

Mega Man 4 | Capcom | 1992 | EU/ NA ver. | by Greg Winters | NES.

Mega Man IV | Capcom | 1994 | EU/ NA ver. | by Greg Winters | Game Boy.

Mega man 5 | Capcom | 1992 | EU/ NA ver. | by Greg Winters | NES.

Mega man V | Capcom | 1994 | EU/ NA ver. | by Greg Winters | Game Boy.

Mega Man 6 | Nintendo | 1994 | NA ver. | by Greg Winters | NES.   

Mega Man 7 | Capcom | 1995 | EU/ NA ver. | by Greg Winters | SNES.

Mega Man: Dr Wily’s Revenge | Capcom | 1991 | NA ver. | by Greg Wray | Game Boy.

Mega Man Soccer | Capcom | 1994 | NA ver. | by Greg Winters | SNES.

Mega Man X | Capcom | 1993 | EU/ NA ver. | by Greg Winters | MS-DOS, SNES.

Mega Man X2 | Capcom | 1995 | EU/ NA ver. | by Greg Winters | SNES.

Mega Man X3 | Capcom | 1996 | EU/ NA ver. | by Greg Winters | SNES.

Mega Man X4 | Capcom | 1997 | EU/ NA ver. | by SENSEI | PS1, Saturn, Windows.

Mega Man X4 | Capcom | 1997 | JPN ver. | by SENSEI | PS1.

Mega Man X4 | Capcom | 1997 | JPN ver. | by SENSEI | Saturn.

Mega Man X5 | Capcom | 2000 | EU/ NA ver. | by SENSEI | PS1.

Mega Man X5 | Capcom | 2000 | JPN ver. | by SENSEI | PS1.

Mega Man X6 | Capcom | 2001 | EU/ NA ver. | by SENSEI | PS1.

Mega Man X6 | Capcom | 2001 | JPN ver. | by SENSEI | PS1.

Mega Man XTreme | Capcom | 2000 | by SENSEI | Game Boy Color.

Mega Man XTreme 2 | Capcom | 2001 | JPN ver. | by SENSEI | Game Boy Color.

Mega Man XTreme 2 | Capcom | 2001 | NA ver. | by SENSEI | Game Boy Color.

Megafortress | Three-Sixty Pacific | 1991 | by Marc William Ericksen | Amiga, MS-DOS.

Memory Match | Sears | 1978 | by Rick Guidice | Atari 2600/VCS.

Menace | Psyclapse | 1988 | by Ian Craig | Amiga, Atari ST, Commodore 64, MS-DOS.

Mercs | Sega | 1991 | EU/ NA ver. | by Greg Winters | Genesis, Master System, Mega Drive.  

Merchant Prince II | Talonsoft | 2001 | by Kurt Miller | Windows.

Mercurius Pretty | AV | 1994 | by Hidefumi Kimura | PC-98.

Mermaid Madness | Electric Dreams Software | 1986 | by Steinar Lund | Amstrad CPC, Commodore 64, ZX Spectrum.

Meru Purana | Gust | 1996 | by Hitoshi Yoneda | PS1.