All information on this site is through my own findings and is believed to be correct. Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.
BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.
BOX=ART quick menus
BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.
Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.
Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.
Prolific would be an understatement for Turkey’s premier box artist. Celal would be responsible for countless classic cover arts including the home computer versions for the mighty Turrican series.
Born in Turkey and graduating at the Fine Arts Academy in Istanbul he would start producing comics professionally in the late 70’s before moving onto artworks for home video and movie releases.
By the late 80’s Celal would be positioned at the forefront of Germany’s video game development scene as it exploded when companies such as Rainbow Arts (Turrican, X-out, Katakis), Thalion (Wings of Death) and reLINE (Fate: Gates of Dawn, Biing!) made a name for themselves throughout Europe.
His diverse style and quick turnaround of cover arts produced (five to seven days) made him a natural go-to-guy and by the beginning of the 90’s much of Germany’s box art output would be his.
One of his earliest cover arts, Volleyball Simulator (1987), would set an artistic trend that Celal would use throughout his career. Characters would be lit by a distinct light source afflicting heavy shadows on their faces.
This style can also be seen on Spherical, Atomino, Crime Time and Fate: Gates of Dawn. Lighting would in fact be played to special effect on many of his box arts, with the artist having a penchant for illuminating his subjects in often mystical or ghoulish light.
His comic book background would be evident in his artistry with playful tones running through many of his cover arts. But high fantasy and sci-fi painters such as Boris Vallejo and Roger Dean would have an unmistakable influence when considering the detail and form composition that his characters and vehicles often had.
Early box arts had an airbrushed look to them (Z-out, Zero Gravity, Rock ‘n Roll), but his versatility would stretch to other mediums with cover arts for his war games (Berlin 1948: East vs West, Air Supply and Dyter-07) having a softer brush-painted appearance. Later with the advent of Photoshop, he would put the brush down and use digital art exclusively (Sacred series).
Like many box artists of his generation Celal would early on become involved in the graphic art side of video game development. Using the early paint program Deluxe Paint on titles such as X-out, M.U.D.S and Dragonflight, he would create not only title screens (as many box artists did in the 80’s) but also background and sprite work. Later, this would lead the artist’s career to further development roles such as editor, 3D modeller and art director.
In the 2000’s he would join Take Two and become heavily involved with the Sacred series. Since then he has free lanced as a 3D modeller.
Any further information on Celal’s present whereabouts would be of great interest, please contact me HERE.
Posted - 1/12/13, by Adam Gidney
>Volleyball Simulator (EU) Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS.
>Detector (EU) Amiga.
>Katakis (EU) Commodore 64.
>Spin World (EU) Amiga.
>Zero Gravity (EU) Amiga, Atari ST, Commodore 64.
>Black Gold (EU) Amiga, Atari ST, Commodore 64, DOS.
>Berlin 1948: East vs West (EU) Amiga, Atari ST.
>Rock ‘n Roll (EU) Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.
>Spherical (EU) Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.
>Air Supply (EU) Amiga, Atari ST.
>Battle Stations (EU) Amiga, Atari ST, Commodore 64, DOS.
>Big Business (EU) DOS.
>Crime Time (EU/ NA) Amiga, Atari ST, Commodore 64, DOS.
>Domination (EU) Amiga, Atari ST.
>Dragonflight (EU) Amiga, Atari ST, DOS.
>Dyter-07 (E U) Amiga, Atari ST, Commodore 64.
>Leaving Termanis (EU) Amiga, Atari ST.
>Legend of Faerghail (EU) Amiga, Atari ST, DOS.
>Masterblazer (EU) Amiga, Atari ST, DOS.
>M.U.D.S - Mean Ugly Dirty Sport (EU) Amiga, Atari ST, DOS.
>Star Trash (EU) Amiga, Atari ST.
>The Second World (EU) Amiga, Atari ST, Commodore 64, DOS.
>Tie Break (EU) Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, ZX Spectrum.
>Turrican (EU/ NA) Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.
>X-out (EU) Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.
>Wings of Death (EU) Amiga, Atari ST.
>Z-out (EU) Amiga, Atari ST.
>Atomino (EU) Amiga, Atari ST, Commodore 64, DOS, Macintosh.
>Fate: Gates of Dawn (EU) Amiga, Atari ST.
>Lethal Xcess (EU) Amiga, Atari ST.
>Monser Business (EU) Amiga, Atari ST.
>Turrican II: The Final Fight (EU) Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.
>Elysium (EU) Amiga, DOS.
>No Second Prize (EU) Amiga, Atari ST.
>Stone Age (EU) Amiga, Atari ST, Commodore 64, DOS.
>Turrican 3 (EU) Amiga.
>Football Unlimited (EU) Amiga, DOS.
>Biing! (EU/ NA) Amiga, DOS.
>Talisman (EU) DOS.
>Panzer Elite (EU/ NA) Windows.
>Revenge of the Apes (worldwide) Atari 2600.
If you like Celal’s art you’ll love…
>David John Rowe
Celal Kandemiroglu box art catalogue.
Sources and further reading.
Related BOX=ART pages.
X-Out| 1990| Rainbow Arts.
Berlin 1948: East vs. West| 1989| Rainbow Arts.
Volleyball Simulator| 1987| Rainbow Arts| The artists first box art.
Turrican| 1990| Rainbow Arts| By far the the best characterisation of Turrican. Celal would also illustrate both home computer sequels.
Lethal Xcess| 1991| Eclipse.
Wings of death| 1990| Thalion.
Zero Gravity| 1988| EAS Software.