All information on this site is through my own findings and is believed to be correct. Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.
BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible.
Box art is profiled from a variety of angles using high quality scans, with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences over the years.
Not only for gamers, BOX=ART is for all who enjoy quality artwork.
BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.
Early 80’s - Late 90’s
As one of the world’s earliest home computer publishers, The Avalon Hill Game Company (AH), famous for its board games, would help pioneer strategic ‘wargaming’ video games in the early 80’s with debut titles: Nukewar, North Atlantic Convoy Raider, B-1 Nuclear Bomber and Midway Campaign.With the success of the Atari VCS and the growing trend for home computers running game software,
>>> Go to Avalon Hill page HERE
>>> Master Japanese Illustrator, late 80’s - present.
1977 - 1990
For what could be argued as the world’s first truly popular gaming machine, the Atari VCS (later named the 2600) would house many firsts in box art history. Debuting in 1977, the VCS immediately captured American imaginations with no small part accredited to its pioneering cover arts.
Competition in the late 70’s was far from stiff compared to today’s crowded scene, but established machines such as
>>> Go to VCS/ 2600 page HERE
EU/ NA, 1980, Apple II
The lunar astronaut, alone, stares at the gamer, and us back at him at the dawn of adventure gaming.
Mission Asteroid would numerically start Sierra On-Line’s Hi-Res Adventure series offered as the introductory game #0. Its box art by space artist Don Dixon would perfectly fit the gravity and loneliness of the
>>> Go to Mission Asteroid page HERE
EU/ NA, 1986, Amiga
From the inspired mind of one of the UK’s great fantasy artists, Brataccas would help push the box art medium to new levels of excellence whilst ushering Europe into its cover art golden age.
Before Brataccas, the quality of Europe’s box art output could be viewed as tentative. Groundwork had been mad
>>> Go to Brataccas page HERE
1985 - Present
In Nintendo’s portly plumber, video gaming had its first global mega star.
The Famicom box art for 1985’s Super Mario Bros (SMB) would quickly establish and brand Mario’s characterisation, a look that has remained largely unchanged to this day. Created by designer Shigeru Miyamoto, it would also introduce the Japanese to a chaotic, character-heavy style of
>>> Go to Super Mario page HERE
>>> Exquisite American fantasy box artist, Early 90’s - Mid 00’s.
Worldwide, 2010, Wii
Tatsunoko vs Capcom: Ultimate All-Stars would see one of Capcom’s elite in house artists, Shinkiro, pay homage to early ‘Vs’ game, Marvel vs Capcom: Clash of Super Heroes (1998).
It’s obvious inspiration with artist Bengus’ original has Capcom’s fighters set in an epic stare-off with
>>> Go to Tatsunoko vs Capcom page HERE
EU/ NA, 1992, Amiga
Exuding Bob’s usual pastiche for bombastic 80’s film posters, Epic’s 1992 space odyssey would start with its cracking box art.
Its artistry and detail would elevate it above the myriad other classic Bob cover arts of that year, such as Parasol Stars, Space Gun and Wizkid, offering a
>>> Go to Epic page HERE
Late 80’s - Late 00’s
Hacking its way on to the arcade and Sega’s home console’s in 1989, the iconic Golden Axe series would go on to inspire countless video games throughout the 90’s. Paying obvious homage to Conan the Barbarian, box artist Yoshiaki Yoneshima would mimic western fantasy art made popular in the 70’s and 80’s for debut, Golden Axe (1989).
>>> Go to Golden Axe page HERE
Japanese, 1991, MSX
Eschewing the grime and broken cityscape this cyber punk adventure graphically enacts, Illusion City would start the illusion through its box art.
Designed by Yukio Kitta, the illustrator would take advantage of the Japan’s large home computer casings and provide a stunning, melancholic window into the
>>> Go to Illusion City page HERE
North America, 1980, Apple II
A landmark title for North America’s home computer scene, Computer Bismarck would not only successfully launch publisher Strategic Simulations. Inc (SSI), but also artist Louis Hsu Saekow.
Wanting to compete with The Avalon Hill Gaming Co. and their newly formed computer game division
>>> Go to Computer Bismarck page HERE