All information on this site is through my own findings and is believed to be correct. Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.
BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible.
Box art is profiled from a variety of angles using high quality scans, with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences over the years.
Not only for gamers, BOX=ART is for all who enjoy quality artwork.
BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.
European ver, 2001, PlayStation 2
Loaded with American blaxploitation and cop movie clichés, Grand Theft Auto III’s European box art would be an explosive 70’s poster art throwback.
Stephen’s caricatured characters, full of gross societal parodies, would interestingly be at odds with GTA’s gritty realism depicted in
>>> Go to GTA III page HERE
Early 90’s - Present
Specialists in run and gun and arcade shooters, Treasure are masters of fun and chaos.
The diminutive company started up in the early 90’s founded by ex Konami employees and quickly made a name for itself on Sega’s hardware developing explosive arcade-scrollers such as debut Gunstar Heroes (1993), Dynamite Heady (1994) and Alien Solider (1995). These early box arts –
>>> Go to Treasure Co. page HERE
>>> Pioneering American box artist for the Intellivision, late 70’s - early 80’s.
Japanese ver, 2000, Dreamcast
Eschewing Street Fighters usual montage led box arts, Super Street Fighter II X: Grand Master Challenge, for Matching Service (do they get any longer?) would instead depict the ever present Ryu shadowed by the mysterious – although maybe not so by 2000 – Akuma.
>>> Go to Super Street Fighter II X page HERE
1991 - Present
Exploding onto the scene in 1991 Sonic has endured to become one of video game’s most recognisable characters.
Born out of the mascot age, Sonic the Hedgehog would be Sega’s poster child after the limp Alex Kidd. He would be created by artist Naoto Oshima, whose character art would adorn the Japanese Mega Drive box arts along with Europe’s Sonic 1 and Sonic 3 cover arts. His designs would
>>> Go to Sonic page HERE
Worldwide ver, 1988, Apple II
Alone, confronted and in danger… Barry E. Jackson’s Wasteland would synthesize a classical apocalypse evoking human trepidation and conflict.
The post apocalyptic setting would be fresh in 1988 and Jackson’s box art would stunningly evoke the intensity of nature’s sun scorching
>>> Go to Wasteland page HERE
Worldwide ver, 1987, Atari ST
Following on from the lofty highs of Psygnosis’ debut Brataccas and follow up Deep Space, Roger Dean would turn from sci-fi to fantasy with Barbarian.
It would be classic Dean showcasing the artist’s talent for creating beautiful other worlds and far stretching, sun burnt vistas.
>>> Go to Barbarian page HERE
1994 - 2006
In late 1994 Sony unleashed the power of PlayStation (PS1) and with it gaming changed forever.
The PS1 generation (Saturn, N64, PC/Windows) would take the tentative steps 3D gaming had made throughout the early 90’s and make it a standard. Polygons replaced sprites, and with the transition subsequent art directions slipped into a semi dark age - after the visual excellence of
>>> Go to PlayStation page HERE
>>> Master Japanese fantasy painter from the late 80’s - present
>>> Legendary English sci-fi/ fantasy painter, early 80’s - mid 90’s.
Early 80’s - Late 90’s
As one of the world’s earliest home computer publishers, The Avalon Hill Game Company (AH), famous for its board games, would help pioneer strategic ‘wargaming’ video games in the early 80’s with debut titles: Nukewar, North Atlantic Convoy Raider, B-1 Nuclear Bomber and Midway Campaign.With the success of the Atari VCS and the growing trend for home computers running game software,
>>> Go to Avalon Hill page HERE
Japanese ver, 1992, Famicom
The well-documented history of Super Mario Bros 2 had Nintendo of Japan (NOJ) take its abandoned attempt for Mario’s first sequel and fashion Fuji TV’s then mascots into it calling it Yume Kōjō: Doki Doki Panic (1987). These changes were made only for Nintendo of America to request it be made into Super
>>> Go to Super Mario USA page HERE
Worldwide ver, 2011, PS3
Brash and sexually charged, Catherine unapologetically stood out and created a media buzz with its brassy, titular characterisation.
Box art would come in two flavours depending on the console and region, a modern trait usually withheld for limited edition releases, and would be drawn by the
>>> Go to Catherine page HERE