All information on this site is through my own findings and is believed to be correct. Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.
BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible.
Box art is profiled from a variety of angles using high quality scans, with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences over the years.
Not only for gamers, BOX=ART is for all who enjoy quality artwork.
BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.
European ver, 2001, PlayStation 2
Loaded with American blaxploitation and cop movie clichés, Grand Theft Auto III’s European box art would be an explosive 70’s poster art throwback.
Stephen’s caricatured characters, full of gross societal parodies, would interestingly be at odds with GTA’s gritty realism depicted in
>>> Go to GTA III page HERE
Early 90’s - Present
Specialists in run and gun and arcade shooters, Treasure are masters of fun and chaos.
The diminutive company started up in the early 90’s founded by ex Konami employees and quickly made a name for itself on Sega’s hardware developing explosive arcade-scrollers such as debut Gunstar Heroes (1993), Dynamite Heady (1994) and Alien Solider (1995). These early box arts –
>>> Go to Treasure Co. page HERE
>>> Pioneering American box artist for the Intellivision, late 70’s - early 80’s.
Japanese ver, 2000, Dreamcast
Eschewing Street Fighters usual montage led box arts, Super Street Fighter II X: Grand Master Challenge, for Matching Service (do they get any longer?) would instead depict the ever present Ryu shadowed by the mysterious – although maybe not so by 2000 – Akuma.
>>> Go to Super Street Fighter II X page HERE
>>> Legendary English sci-fi/ fantasy painter, early 80’s - mid 90’s.
Early 80’s - Late 90’s
As one of the world’s earliest home computer publishers, The Avalon Hill Game Company (AH), famous for its board games, would help pioneer strategic ‘wargaming’ video games in the early 80’s with debut titles: Nukewar, North Atlantic Convoy Raider, B-1 Nuclear Bomber and Midway Campaign.With the success of the Atari VCS and the growing trend for home computers running game software,
>>> Go to Avalon Hill page HERE
Japanese ver, 1992, Famicom
The well-documented history of Super Mario Bros 2 had Nintendo of Japan (NOJ) take its abandoned attempt for Mario’s first sequel and fashion Fuji TV’s then mascots into it calling it Yume Kōjō: Doki Doki Panic (1987). These changes were made only for Nintendo of America to request it be made into Super
>>> Go to Super Mario USA page HERE
Worldwide ver, 2011, PS3
Brash and sexually charged, Catherine unapologetically stood out and created a media buzz with its brassy, titular characterisation.
Box art would come in two flavours depending on the console and region, a modern trait usually withheld for limited edition releases, and would be drawn by the
>>> Go to Catherine page HERE
>>> Master Japanese Illustrator, late 80’s - present.
1977 - 1990
For what could be argued as the world’s first truly popular gaming machine, the Atari VCS (later named the 2600) would house many firsts in box art history. Debuting in 1977, the VCS immediately captured American imaginations with no small part accredited to its pioneering cover arts.
Competition in the late 70’s was far from stiff compared to today’s crowded scene, but established machines such as
>>> Go to VCS/ 2600 page HERE
Worldwide ver, 1980, Apple II
The lunar astronaut, alone, stares at the gamer, and us back at him at the dawn of adventure gaming.
Mission Asteroid would numerically start Sierra On-Line’s Hi-Res Adventure series offered as the introductory game #0. Its box art by space artist Don Dixon would perfectly fit the gravity and loneliness of the
>>> Go to Mission Asteroid page HERE
Worldwide ver, 1986, Amiga
From the inspired mind of one of the UK’s great fantasy artists, Brataccas would help push the box art medium to new levels of excellence whilst ushering Europe into its cover art golden age.
Before Brataccas, the quality of Europe’s box art output could be viewed as tentative. Groundwork had been mad
>>> Go to Brataccas page HERE
1985 - Present
In Nintendo’s portly plumber, video gaming had its first global mega star.
The Famicom box art for 1985’s Super Mario Bros (SMB) would quickly establish and brand Mario’s characterisation, a look that has remained largely unchanged to this day. Created by designer Shigeru Miyamoto, it would also introduce the Japanese to a chaotic, character-heavy style of
>>> Go to Super Mario page HERE