All information on this site is through my own findings and is believed to be correct.
Any corrections, errors or admissions that need to be made, or artists that would
like to be involved in BOX=ART, please feel free to contact me.
BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.
BOX=ART quick menus
BOX=ART is a site dedicated to the history of video game box art/ cover art and the
artists responsible for them.
Box arts are profiled from a variety of angles using high quality scans and with
the intention of acknowledging the men and women who have played such a major role
in shaping our gaming experiences.
Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.
The history and the artists behind video game box art
Profiles of some of the great video game box artists, including catalogues of works
Modern and retro box arts are reviewed, exploring what it is that makes their designs
Highlighting the very earliest box art designs in the industry
Exploring the explosion of creativity when East met West for the first time
Highlights the rise of the mascot and the early beginnings of computer art
A post millennium look and the best of modern cover art design
In-depth box art history by year, including gallery of influential and standout covers
A look at some of the most beloved and iconic covers from Japan
Explores the pioneering beginnings of the box art medium to present day
Looks at the early beginnings in the late 70’s until present times
Box art history from popular video game series are profiled
Iconic publishers and their box art histories are covered in detail
Cover arts specific to some of the most beloved consoles of yesteryear are profiled
Niche box art and art genres are explored, including histories
A-Z index of profiled box arts
BOX=ART takes a retrospective look at dragon box arts from the late 1970’s until
By Adam Gidney
BOX=ART profiles early pioneering and European box artist Steinar Lund.
BOX=ART reviews a soon-to-be classic box art, Metal Gear Solid V: The Definitive
Experience, by Pablo Uchida.