All information on this site is through my own findings and is believed to be correct. Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.
BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible.
We profile box art from a variety of angles, using high quality scans, with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences over the years.
Not only for gamers, BOX=ART is for all who enjoy quality artwork.
BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.
BOX=ART interview, David John Rowe - posted: 14/11/13
EU/Jap ver, 2001, PlayStation 2
The acclaimed Ico would be a jewel in SCE’s crown and its box art a complimentary masterpiece in minimalism.
Director and lead designer, Fumito Ueda would take inspiration from Giorgio de Chirico’s, The Nostalgia of the Infinite, stating…
BOX=ART review, Ico - posted: 25/11/13
Following on from the lofty highs of Psygnosis’ debut Brataccas and follow up Deep Space, Roger Dean would turn from sci-fi to fantasy with Barbarian.
It would be classic Dean showcasing the artist’s talent for creating beautiful other worlds and far stretching, sun burnt vistas.
EU/NA ver, 1987, Atari ST
BOX=ART review, Barbarian - posted: 9/12/13
BOX=ART hardware, PlayStation - posted: 15/12/13
BOX=ART artist, Jun Suemi - posted: 29/12/13
Worldwide ver, 1988, Apple II
Alone, confronted and in danger… Barry E. Jackson’s Wasteland would synthesize a classical apocalypse evoking human trepidation and conflict.
The post apocalyptic setting would be fresh in 1988 and Jackson’s box art would stunningly evoke the intensity of nature’s sun scorching
BOX=ART review, Wasteland - posted: 5/1/14
BOX=ART publisher, Treasure - posted: 8/1/14
BOX=ART series, Sonic the Hedgehog - posted: 20/1/14
BOX=ART artist, Jerrol Richardson - posted: 29/1/14
Japanese ver, 2000, Sega Dreamcast
Eschewing Street Fighters usual montage led box arts, Super Street Fighter II X: Grand Master Challenge, for Matching Service (do they get any longer?) would instead depict the ever present Ryu shadowed by the mysterious – although maybe not so by 2000 – Akuma.
BOX=ART review, Super Street Fighter II X - posted: 2/2/14
European ver, 2001, PlayStation 2
Loaded with American blaxploitation and cop movie clichés, Grand Theft Auto III’s European box art would be an explosive 70’s poster art throwback.
Stephen’s caricatured characters, full of gross societal parodies, would interestingly be at odds with GTA’s gritty realism depicted in
BOX=ART review, GTA III - posted: 11/2/14
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